New Stat System Post #1
5 posters
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Re: New Stat System Post #1
gg2, as far as I understood you don't have alpha 0.3?
We will do the following: I will upload old Alpha 0.3, which was uploaded long ago once again, as megaupload is cracked down, you will change unit stats inside 0.3, I will also upload new units with DMB entries, and you will make stats for them. And finally put them inside the game.
This would solve such problems as names mismatch (they change from reliese to reliese!), wrong ownership, and other not funny things. and while you will doing that hard and boring work, I would create new units and upload them with DMB code pieces. OK?
then you will upload edited EDU and DMB.
We will do the following: I will upload old Alpha 0.3, which was uploaded long ago once again, as megaupload is cracked down, you will change unit stats inside 0.3, I will also upload new units with DMB entries, and you will make stats for them. And finally put them inside the game.
This would solve such problems as names mismatch (they change from reliese to reliese!), wrong ownership, and other not funny things. and while you will doing that hard and boring work, I would create new units and upload them with DMB code pieces. OK?
then you will upload edited EDU and DMB.
FinnMacCumhail- Posts : 1211
Join date : 2010-06-18
Age : 33
Re: New Stat System Post #1
OK I will make sure all the names line up.
'Drugenai' = Retainers (is 'Druzhina' plural or singular?) It could also be 'Drugena'
I don't know if such a word existed, I just created the phrase 'na Konije' from the Russian (i.e. NTW3 'Yegerya na Konye) etc. Similar forms exist for the -is declensions in Lithuanian, for the locative case; which was apparently replaced by the prepositional in Russian.
What I want to say is "Mounted Retainers" because I am not sure what a word for 'cavalry' would look like.
Can you also upload the 3.0 export_units file?
'Drugenai' = Retainers (is 'Druzhina' plural or singular?) It could also be 'Drugena'
I don't know if such a word existed, I just created the phrase 'na Konije' from the Russian (i.e. NTW3 'Yegerya na Konye) etc. Similar forms exist for the -is declensions in Lithuanian, for the locative case; which was apparently replaced by the prepositional in Russian.
What I want to say is "Mounted Retainers" because I am not sure what a word for 'cavalry' would look like.
Can you also upload the 3.0 export_units file?
Re: New Stat System Post #1
EDU, not 0.3, but 0.3 with weird entries I made to place some new units to make screenshots, definetly unbalanced, they go after some ;;;;;comments
[https://rapidshare.com/files/3352808136/export_descr_unit.txt]
export units (text about units)
[https://rapidshare.com/files/1105089908/export_units.txt]
It is better to say Drugina, not Druginai, or to use protogermanik druhtinaz. Drugina is like the word Legio, members of Drugina are Druginniki, while members of Legio are legionary.
Mounted retainers should be Konnitza (cavalry) or Znat (Aristocracy),
[https://rapidshare.com/files/3352808136/export_descr_unit.txt]
export units (text about units)
[https://rapidshare.com/files/1105089908/export_units.txt]
It is better to say Drugina, not Druginai, or to use protogermanik druhtinaz. Drugina is like the word Legio, members of Drugina are Druginniki, while members of Legio are legionary.
Mounted retainers should be Konnitza (cavalry) or Znat (Aristocracy),
FinnMacCumhail- Posts : 1211
Join date : 2010-06-18
Age : 33
Re: New Stat System Post #1
Wow, Druzhiniki were the 10th century Karantanian elite cavalry force... Interesting
Anubis88- Posts : 1414
Join date : 2010-06-19
Age : 35
Location : Slovenia
Re: New Stat System Post #1
Why would East Balts living in what is now Belarus and Slavs living in what is now Ukraine speak Germanic languages?
Also do these guys also have spears?
https://2img.net/h/i1215.photobucket.com/albums/cc518/ebnomfinn/modding/gandharan02.jpg
Also do these guys also have spears?
https://2img.net/h/i1215.photobucket.com/albums/cc518/ebnomfinn/modding/gandharan02.jpg
Re: New Stat System Post #1
type steppe infantry voinu spearmen
dictionary steppe_infantry_voinu_spearmen ; Voinu Spearmen (t=1)
category infantry
class spearmen
voice_type General_1
soldier eastern_infantry_doryphoroipontikoi_voinuspearmen, 55, 0, 1
mount_effect elephant -2, horse -2
attributes sea_faring, hide_improved_forest, hide_long_grass, very_hardy
formation 1, 1.4, 2, 2.8, 5, square
stat_health 1, 1
stat_pri 8, 14, no, 0, 0, melee, simple, piercing, spear, 0 ,0.32
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 2, 12, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 2, 0
stat_mental 10, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 918, 296, 50, 70, 918
ownership lombardi, burgundii
dictionary steppe_infantry_voinu_spearmen ; Voinu Spearmen (t=1)
category infantry
class spearmen
voice_type General_1
soldier eastern_infantry_doryphoroipontikoi_voinuspearmen, 55, 0, 1
mount_effect elephant -2, horse -2
attributes sea_faring, hide_improved_forest, hide_long_grass, very_hardy
formation 1, 1.4, 2, 2.8, 5, square
stat_health 1, 1
stat_pri 8, 14, no, 0, 0, melee, simple, piercing, spear, 0 ,0.32
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 2, 12, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 2, 0
stat_mental 10, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 918, 296, 50, 70, 918
ownership lombardi, burgundii
Re: New Stat System Post #1
Found another miscoding:
type dacian missile slingers
dictionary dacian_missile_slingers ; Komatai Sphendonetai (t=-4)
category infantry
class missile
voice_type Heavy_1
soldier dacian_missile_komatai_sphendonitai_iaosatae, 40, 0, 0.4
mount_effect chariot +2, horse -4, elephant +1
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, very_hardy
formation 1.6, 2, 3.2, 4, 4, square
stat_health 1, 1
stat_pri 2, 0, stone_m, 200, 24, missile, archery, piercing, none, 15 ,1
stat_pri_attr ap
stat_sec 5, 0, no, 0, 0, melee, simple, piercing, knife, 0 ,0.1
stat_sec_attr no
stat_pri_armour 1, 6, 1, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 1, -1
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 616, 154, 40, 60, 616
ownership vandals
And I've corroborated an old favorite to represent one of Tacitus' tribes, the Lemovii
type germanic infantry karotovas
dictionary germanic_infantry_karotovas ; Lēmowijōz (Lemovii Infantry) (t=1)
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_kluddacorii_karotovas, 50, 0, 1.1
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, very_hardy, mercenary_unit
formation 1.1, 1.6, 2.2, 3.2, 4, square
stat_health 1, 1
stat_pri 8, 13, javelin_m, 38.5, 3, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 10, 13, no, 0, 0, melee, blade, slashing, sword, 0 ,0.18
stat_sec_attr no
stat_pri_armour 1, 13, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 2, 0
stat_mental 11, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1307, 352, 50, 70, 1307
ownership alemanni, burgundii
Scrap that, I'm going to re-upload the Germanic, Dacian, and Baltic units due to some recent changes. I am also going to recode them with all old code names where possible.
type dacian missile slingers
dictionary dacian_missile_slingers ; Komatai Sphendonetai (t=-4)
category infantry
class missile
voice_type Heavy_1
soldier dacian_missile_komatai_sphendonitai_iaosatae, 40, 0, 0.4
mount_effect chariot +2, horse -4, elephant +1
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, very_hardy
formation 1.6, 2, 3.2, 4, 4, square
stat_health 1, 1
stat_pri 2, 0, stone_m, 200, 24, missile, archery, piercing, none, 15 ,1
stat_pri_attr ap
stat_sec 5, 0, no, 0, 0, melee, simple, piercing, knife, 0 ,0.1
stat_sec_attr no
stat_pri_armour 1, 6, 1, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 1, -1
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 616, 154, 40, 60, 616
ownership vandals
type germanic infantry karotovas
dictionary germanic_infantry_karotovas ; Lēmowijōz (Lemovii Infantry) (t=1)
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_kluddacorii_karotovas, 50, 0, 1.1
mount_effect elephant -2, chariot +2
attributes sea_faring, hide_improved_forest, very_hardy, mercenary_unit
formation 1.1, 1.6, 2.2, 3.2, 4, square
stat_health 1, 1
stat_pri 8, 13, javelin_m, 38.5, 3, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 10, 13, no, 0, 0, melee, blade, slashing, sword, 0 ,0.18
stat_sec_attr no
stat_pri_armour 1, 13, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, 2, 0
stat_mental 11, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1307, 352, 50, 70, 1307
ownership alemanni, burgundii
Scrap that, I'm going to re-upload the Germanic, Dacian, and Baltic units due to some recent changes. I am also going to recode them with all old code names where possible.
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Similar topics
» Begun Work on a new stat System
» Notes for Battle System - GERMANIC/BALTIC UNITS
» Reconstructing My EDU System
» New Recruitment System
» Animations for the New Battle System
» Notes for Battle System - GERMANIC/BALTIC UNITS
» Reconstructing My EDU System
» New Recruitment System
» Animations for the New Battle System
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