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Reconstructing My EDU System

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Post  Ryoga84 Sun Sep 06, 2015 9:13 am

as I'm tidying and checking the EDU/DMB from the top, can you forward me the cost-spreadsheet?
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Post  gamegeek2 Sun Sep 06, 2015 1:13 pm

Hmm - what are you tidying in the EDU? I'm going to need to change a lot of individual statistics besides costs and noticed a lot of units in weird orders and scattered in random positions that didn't make sense, so I figured I'd redo the EDU myself since it was my fault.
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Post  Ryoga84 Sun Sep 06, 2015 1:37 pm

as I was checking the missing pieces of every unit (see my topics in https://eblate.forumotion.com/f1-units ) I already began to modify the EDU/DMB, one faction at time (actually, I've done only Rome and was proceding with the Sertorians -_- ), pasting every unit in the EDU with a sort-of-code (like G00, G01, etc for generals, R00, R01, etc for romans), searching the related DMB entry, pasting saud entry in the DMB in the same order of the EDU and then referencing behind a semilcolon the units that use that entry.

This way, the unused skeletons should gradually "sink" at the end of the files.
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Post  Ryoga84 Sun Sep 06, 2015 1:47 pm

more explicitly, this is the beginning of the "reformed" DMB

Code:

//cut//


; UNITS
; the models are ordered in alphabetical order for type

;ROME/Equites Gallorum
type celtic_cavalry_leuceepos_equitesgallovrum
skeleton fs_hc_javelinman_big, fs_hc_spearman_big
indiv_range 40
texture romano_british, bi/EBNOM/data/models_unit/textures/EBlate_Cav_iberian_leuce_epos.tga
texture goths, bi/EBNOM/data/models_unit/textures/ebceltic_cavalry_leuce_epos_psycho_gauls.tga
texture slavs, bi/EBNOM/data/models_unit/textures/ebceltic_cavalry_leuce_epos_psycho_gauls.tga
texture ostrogoths, bi/EBNOM/data/models_unit/textures/ebceltic_cavalry_leuce_epos_psycho_scythia.tga
texture empire_west_rebels, bi/EBNOM/data/models_unit/textures/ebroman_cavalry_equites_gallorum_sor_seleucid.tga
texture empire_west, bi/EBNOM/data/models_unit/textures/ebroman_cavalry_equites_gallorum_sor_seleucid.tga
model_flexi bi/EBNOM/data/models_unit/ebceltic_cavalry_leuce_epos_verci_high.cas, 15
model_flexi bi/EBNOM/data/models_unit/ebceltic_cavalry_leuce_epos_verci_high.cas, 30
model_flexi bi/EBNOM/data/models_unit/ebceltic_cavalry_leuce_epos_verci_high.cas, 40
model_flexi bi/EBNOM/data/models_unit/ebceltic_cavalry_leuce_epos_verci_high.cas, max
model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f


;ROME/Equites Thracum
type hellenistic_cavalry_thrakioi_hippeis
skeleton fs_hc_javelinman, fs_hc_swordsman
indiv_range 40
texture empire_west, bi/ebnom/data/models_unit/textures/ebroman_cavalry_equites_thracii_forgus_seleucid.tga
texture empire_west_rebels, bi/ebnom/data/models_unit/textures/ebroman_cavalry_equites_thracii_forgus_seleucid.tga
model_flexi bi/ebnom/data/models_unit/ebhellenic_cavalry_thrakioi_hippeis_spw_high.cas, 15
model_flexi bi/ebnom/data/models_unit/ebhellenic_cavalry_thrakioi_hippeis_spw_med.cas, 30
model_flexi bi/ebnom/data/models_unit/ebhellenic_cavalry_thrakioi_hippeis_spw_low.cas, 40
model_flexi bi/ebnom/data/models_unit/ebhellenic_cavalry_thrakioi_hippeis_spw_lowest.cas, max
model_sprite empire_west, 60.0, bi/ebnom/data/sprites/roman/ebsprite_roman_cavalry_auxilia_eqvitesthracum_all.spr
model_sprite empire_west_rebels, 60.0, bi/ebnom/data/sprites/roman/ebsprite_roman_cavalry_auxilia_eqvitesthracum_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f


;ROME/Eastern Auxilia
type hellenistic_infantry_basilikonagema_epikletoihoplitai_easternauxilia
skeleton fs_spearman, fs_swordsman_barb_slash ; combat spear
indiv_range 40
texture franks, bi/ebnom/data/models_unit/textures/ebhellenistic_infantry_basilikon_agema_spw_numidia.tga
texture empire_west, bi/ebnom/data/models_unit/textures/ebroman_infantry_eastern_auxilia_forgus_seleucid.tga
texture empire_west_rebels, bi/ebnom/data/models_unit/textures/ebroman_infantry_eastern_auxilia_forgus_seleucid.tga
model_flexi bi/ebnom/data/models_unit/ebhellenic_infantry_basilikon_agema_epikletoi_spw_high.cas, 15
model_flexi bi/ebnom/data/models_unit/ebhellenic_infantry_basilikon_agema_epikletoi_spw_med.cas, 30
model_flexi bi/ebnom/data/models_unit/ebhellenic_infantry_basilikon_agema_epikletoi_spw_low.cas, 40
model_flexi bi/ebnom/data/models_unit/ebhellenic_infantry_basilikon_agema_epikletoi_spw_lowest.cas, max
model_sprite franks, 60.0, bi/ebnom/data/sprites/hellenistic/ebsprite_hellenistic_infantry_basilikon_agemata_numidia.spr
model_sprite empire_west, 60.0, bi/ebnom/data/sprites/roman/ebsprite_roman_infantry_eastern_auxilia_seleucid.spr
model_sprite empire_west_rebels, 60.0, bi/ebnom/data/sprites/roman/ebsprite_roman_infantry_eastern_auxilia_seleucid.spr
model_sprite slave, 60.0, bi/ebnom/data/sprites/hellenistic/ebsprite_hellenistic_infantry_epikletoi_hoplitai_greek_cities.spr
model_tri 400, 0.5f, 0.5f, 0.5f


//cut//

and these are the related entries in the EDU
Code:
//cut//

;R05
type             roman cavalry auxilia eqvitesthracum      ;  Eqvites Thracvm (Thracian Auxiliary Cavalry)
dictionary       roman_cavalry_auxilia_eqvitesthracum
category         cavalry
class            light
voice_type       General_1
soldier          hellenistic_cavalry_thrakioi_hippeis, 30, 0, 1
;officer          ebofficer_roman_early_standard
mount            medium horse
mount_effect     elephant +1, chariot +2
attributes       sea_faring, very_hardy, hide_improved_forest, cantabrian_circle
formation        2, 4, 4, 6, 4, square
stat_health      1, 1
stat_pri         6, 15, javelin_l, 47.3, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr    thrown
stat_sec         9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
stat_sec_attr    no
stat_pri_armour  9, 8, 3, metal
stat_sec_armour  0, 0, flesh
stat_heat        4
stat_ground      0, 0, -2, -1
stat_mental      11, impetuous, trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 2515, 629, 53, 327, 2515
ownership        empire_west, empire_west_rebels

;R06
type             roman cavalry auxilia equitesgallorum      ; Eqvites Gallorvm (Gallic Auxiliary Cavalry) (t=2)
dictionary       roman_cavalry_auxilia_equitesgallorum
category         cavalry
class            light
voice_type       General_1
soldier          celtic_cavalry_leuceepos_equitesgallovrum, 30, 0, 1
;officer          ebofficer_roman_early_standard
mount            saddle horse light
mount_effect     elephant -2, chariot +2
attributes       sea_faring, hide_improved_forest, very_hardy
formation        2, 4, 4, 6, 4, square
stat_health      1, 1
stat_pri         4, 30, javelin_m, 55, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr    thrown
stat_sec         3, 30, no, 0, 0, melee, simple, piercing, spear, 0 ,0.33
stat_sec_attr    ap
stat_pri_armour  9, 8, 2, metal
stat_sec_armour  0, 0, flesh
stat_heat        4
stat_ground      0, 0, -3, -1
stat_mental      11, impetuous, trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 2232, 558, 44, 257, 2232
ownership        empire_west, empire_west_rebels

//cut//

;R12
type             roman infantry eastern auxilia      ; Eastern Auxilia
dictionary       roman_infantry_eastern_auxilia
category         infantry
class            spearmen
voice_type       General_1
soldier          hellenistic_infantry_basilikonagema_epikletoihoplitai_easternauxilia, 50, 0, 1.15
officer          ebofficer_roman_centurion
officer          ebofficer_roman_standard
mount_effect     elephant -1
attributes       sea_faring, hide_forest, hardy, can_sap
formation        1, 1.4, 2, 2.8, 4, square
stat_health      1, 1
stat_pri         14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr    light_spear, spear_bonus_4
stat_sec         9, 4, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr    ap
stat_pri_armour  10, 8, 3, metal
stat_sec_armour  0, 0, flesh
stat_heat        5
stat_ground      0, 0, -1, -2
stat_mental      11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 1694, 424, 50, 70, 1694
ownership        empire_west, empire_west_rebels

//cut//
Ryoga84
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Post  gamegeek2 Sun Sep 06, 2015 1:52 pm

OK, thanks - I'll use this format when redoing all of these things myself. I made the mess, so I should clean it up.
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Post  Ryoga84 Sun Sep 06, 2015 2:15 pm

oh well, then I'll finish the Sertorians and send the files
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Post  gamegeek2 Sun Sep 13, 2015 7:31 pm

Once you're done cleaning up the EDU, I can add the stats in myself as previously discussed. There are some changes that have been made.

On the Unit Master Sheet in the EDU file, I'm adding entries for unit model and recruitment so we can easily keep track of what units should be recruitable and where.
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Post  Ryoga84 Sun Sep 13, 2015 7:36 pm

I've done a similar operation regarding the models in the DMB and which units use them
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