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or should we use 1 HP and get experience based recruitments?

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or should we use 1 HP and get experience based recruitments? Empty or should we use 1 HP and get experience based recruitments?

Post  Cute Wolf Mon May 23, 2011 4:51 am

just like FATW and Viking Invasion, this is the best use of EDU matic (since experience based troops did largely negate "experience gap" when high experienced levy units can easily carve against fresh elites, this way, elite units start with experiences.

and BTW, experience increase, actually did increase one thing, evasion (can't be midified by EDU, I got that when reading somewhere in VI2 forum, or arthurian one), so missile troops will still murderous against levies, they'll have harder time against regulars and doing less damage against elites, even low armoured ones.

if we doing 1 HP, I suggest give them experience in this way:
- Bodyguards / Elite Veterans = 4 exp
- Elite = 3 exp
- Regular = 2 exp
- Trained Militia = 1 exp
- Peasants/Lowest Levies = 0 exp
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Post  gamegeek2 Mon May 23, 2011 4:24 pm

we need to do a study of experienced vs unexperienced troops against missiles...
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Post  Cute Wolf Tue May 24, 2011 7:56 am

I suggest you to download either Norman Invasion or Viking Invasion 2

I don't suggest FATW because Gondorian and especially elven longbowmen is murderous against everyone, hardly a difference
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Post  FinnMacCumhail Tue May 24, 2011 11:30 am

But will it work correct for the multiplayer?

I think, that elite doesn't mean experienced. If you are reach, and managed to buy good chainmail, iron longsword and other stuff, but you have never seen the battle, well, you are going to be kicked by levies who seen the elephant for sure. I'd rather prefer 2HP system.


BTW BTW

What about making the following unit scale for cavalry: 15 (in EDU numbers, so it is 30 on huge) for elite cavalry and Roman ala (if 80 on huge is a footman standart scale), 25 for medium and 30 for trash cavalry (javeliners for example). And giving extra HP for them as for cavalry.
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Post  Cute Wolf Wed May 25, 2011 7:57 am

unless you're using 2 HP basis (and the extra HP is 3), giving extra HP for cavalry (2HP against infantry's 1) will effectively make them OP, especially HA

remember cavalry units by default allready got 1.7 height advantage compared to 1 of you (roughly better attack and defense skills for same numbers), let's also mention speed

...

in MP, the EDU matic allready count the experience factor for prices I think (but in official FATW MP, king's longbowmen are limited to max 3 units per army, due to their murderous range and damage)... well, for elf, their numbers allready so low and unit cost expensive, so if they get in melee basically they're screwed
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Post  Cute Wolf Sat May 28, 2011 8:18 am

have any of you tried either VI2 or NI?
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Post  gamegeek2 Sun Jun 05, 2011 10:36 pm

but height gives disadvantage, wasn't that figured out?
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Post  Cute Wolf Mon Jun 06, 2011 3:31 am

more height actually gives attack advantage, it's the unit radius who should be made smaller to make it advantage, since bigger unit radius will cause the unit to get killed sooner

like this
soldier dismounted_jawicatass_marmagarsari, 40, 0, 1.52, 0.3, 1.7

the furthest right is unit height (1.7) more height will make the unit get more advantage
the second furthest right is the unit radius, smaller radius will make the unit kill quicker and harder to be killed (also make more stable shield-wall in BI)
the third furthest, is unit mass
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