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New Government System for Tribal and Nomadic Factions

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New Government System for Tribal and Nomadic Factions Empty New Government System for Tribal and Nomadic Factions

Post  gamegeek2 Sun Dec 05, 2010 9:57 pm

NOTE: THIS DOES NOT CHANGE THE GOVERNMENTS FOR CIVILIZED FACTIONS

These governments are only available to Civilized and Nomadic factions.

The same 'deal 100 percent damage' script should be employed for these governments.
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Post  gamegeek2 Sun Dec 05, 2010 10:05 pm

--- TRIBAL GOVERNMENTS ---

Tribal Confederacy Core Region - TRIBAL ONLY
This government type represents a core region of the tribal confederacy, and can only be built in or near your starting regions. This government enables the full tribal construction tree.
Cost: 4 turns, 800 mnai
+5% Law
+5% Tribal Conversion

Tribal Subject Region - BOTH
This government type is available anywhere for tribal factions and nomadic factions. It represents a region with moderate central authority, and is relatively stable.
Cost: 6 turns, 2400 mnai
+10% Happiness
+5% Tribal Conversion

Tribal Allied Region - BOTH
Minimal government, just enough to collect taxes and not much else. Cheap and easy to set up, and very stable, but lower income and limited construction options. Corruption can be a problem.
Trade income penalty
-1% Tax income
+20% Happiness
-5% Law
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Post  DeathFinger Mon Dec 06, 2010 2:56 am


When I'll have enough time, I must thinkk about Indo-Saka and Yuezhei governement system, because they're between both, nomadic and settled...
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Post  gamegeek2 Mon Dec 06, 2010 2:35 pm

I'll have the nomadic and settled subject region proposals up soon. I think you'll like them.
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Post  Lionheart Mon Dec 06, 2010 3:12 pm

But with this system we still be able to recruit a vassal king right? Or not?
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Post  gamegeek2 Mon Dec 06, 2010 8:28 pm

Nomadic Confederacy Core Region - Nomad ONLY
This government type represents a core region of the nomadic confederacy, and can only be built in or near your starting regions. This government enables the full tribal construction tree.
Cost: 4 turns, 800 mnai
+5% Law
+5% Nomadic Conversion

Nomadic Subject Region - BOTH
This government type is available anywhere for tribal factions and nomadic factions. It represents a region with moderate central authority, and is relatively stable.
Cost: 6 turns, 2400 mnai
+10% Happiness
+5% Nomadic Conversion

Nomadic Allied Region - BOTH
Minimal government, just enough to collect taxes and not much else. Cheap and easy to set up, and very stable, but lower income and limited construction options. Corruption can be a problem.
Trade income penalty
-1% Tax income
+20% Happiness
-5% Law

BTW these gov't buildings are required for the construction of certain buildings.
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Post  gamegeek2 Mon Dec 06, 2010 8:41 pm

Urbanized Central Administration - You've decided to "civilize" and make this a centralized part of your empire. Enabes lots of 'civilized' buildings not normally available to tribals/nomads, but can be risky to set up without already-existing high levels of order. Some, but very few, unique tribal/nomad buildings available. Available only in select regions.

Cost: 10 turns, 2400 mnai
+5% Law
-5% Happiness
Trade income bonus
2% Tax income bonus

Urbanized Subject Region - More stable, enables a good number of civilized buildings, and very limited tribal/nomad buildings.

Cost: 6 turns, 1200 mnai
+10% Happiness
Trade income bonus

Urbanized Allied Region - Minimal government, good stability, but limited building options on both the tribal/nomad and civilized building trees.
Cost: 1 turn, 400 mnai
+20% Happiness
-5% Law
-2% tax income
Enables recruitment of allied governors.

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Post  FinnMacCumhail Tue Mar 06, 2012 1:02 pm

don't get me wrong. All nations are good. I'm not antisemit.

Hasmonean lvl 4 government might be called Zionist Occupation Government (ZOG).

Wiki: Zionist Occupied Government (abbreviated as ZOG) is an antisemitic conspiracy theory which holds that Jews secretly control a given country, while the formal government is a puppet regime.

kind of http://forums.totalwar.org/vb/showthread.php?140354-Europa-barbarorum-humour
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Post  gamegeek2 Tue Mar 06, 2012 2:49 pm

Maybe that can be part of the description. Yes we do need some humor for these descriptions and the announcements of their construction, etc.

Etc
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